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Post by Mandate of Ainrii on May 5, 2011 22:39:54 GMT -5
Interesting. So we've got a Good, Neutral, and Evil kingdom right off the bat. Should be an interesting situation.
I'm working on my application right now, against my screaming and tormented judgement. May or may not finish tonight.
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Post by Silvan Elves of Sith'ari on May 5, 2011 22:53:31 GMT -5
Can you be south?
I want the area north of the Dead Lands to be like the group of the good kingdoms. You don't have to, but it'd be nice.
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Post by Mandate of Ainrii on May 5, 2011 22:56:24 GMT -5
That's what I'm planning anyway. I've already got some collaborative history planned that should be interesting enough.
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Post by Silvan Elves of Sith'ari on May 5, 2011 22:58:53 GMT -5
I saw. I saw. I'm interested to see how you'll avoid in your history being bashed by Varinus' though if you plan to be so close.
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Post by Mandate of Ainrii on May 5, 2011 23:01:41 GMT -5
Since my people are pretty strictly lawful and have magic, I figured that they might have had an unspoken truce with Varinus in the first years of the war. They ignored his rampaging and he made a convenient situation for them to expand their influence.
Of course, this being Varinus we're talking about the truce obviously only lasted for the early years. Later on he sicked his goblins on them and they got involved because they had to.
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Post by Silvan Elves of Sith'ari on May 5, 2011 23:02:55 GMT -5
Sounds adequate. I haven't got the Arcane stuff up yet but the trees will be Primalism, Necromancy, Elementalism, Holy, and Demonology.
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Post by Mandate of Ainrii on May 5, 2011 23:06:02 GMT -5
I'll have to wait and see before I choose, but given their religion and social structure I'll probably end up using Primalism, Necromancy, or possibly elementilism.
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Post by Silvan Elves of Sith'ari on May 5, 2011 23:09:12 GMT -5
Primalism will be like shamanism ; spells like Farseeing, Hex, Heal Minor Wounds, Summon Animals and some other things.
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Post by Mandate of Ainrii on May 5, 2011 23:15:44 GMT -5
Indeed. The thing is that actually makes sense for a people who have a spirit-worshipping religion. It's just that while other primalistic groups might live in harmony with spirits or negotiate with them, my elves master them.
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Post by Silvan Elves of Sith'ari on May 5, 2011 23:17:51 GMT -5
I just want to see the app. I'm curious.
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Post by Mandate of Ainrii on May 5, 2011 23:26:59 GMT -5
Posted the basics. I'll go back and finish the history when I have time. I really need to get writing right now. Let me know what you think.
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Post by Silvan Elves of Sith'ari on May 5, 2011 23:29:30 GMT -5
Looks good. The Old Kingdom trait has been revamped to a 20 or less EP costing structure.
What's the population count? I'm interested. Do you want to be bordering Kurgan, I can add you to the map if that's fine.
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Post by Mandate of Ainrii on May 5, 2011 23:31:11 GMT -5
Dangit, I really wanted that library.
Haven't decided on population count or size yet, but I will be south of Kurgan. I kind of want to see what that kingdom's like before I finish.
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Post by Silvan Elves of Sith'ari on May 5, 2011 23:32:14 GMT -5
Sorry, without that limit it was too much of a free gimme for like a citadel or a library, which is a large investment.
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Post by Al'Mamlaka Farsaan on May 5, 2011 23:38:27 GMT -5
Alright so I guess we're restarting, much to my dismay. :/ Oh well, time to reforge a mighty nation. Gota' decide if I want to be Dwarves still or if I want to be something new.
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