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Post by Tribes of Kurgan on May 6, 2011 13:13:06 GMT -5
Is that for everyone or will goblins get 3 mp per 1 million?
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Post by Silvan Elves of Sith'ari on May 6, 2011 13:15:13 GMT -5
Uhh. I want to give Goblins 3 MP but it'd take away their other Pro of being able to build underground, which they should be able to do. So for now it's 2.
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Post by Tribes of Kurgan on May 6, 2011 13:20:58 GMT -5
Are you going to lower some of the unit prices then? 50 MP isn't that much to work with and I have one of the larger population wise Kingdom's in the game.
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Post by Silvan Elves of Sith'ari on May 6, 2011 13:27:34 GMT -5
With 50 MP you could raise an army of 75,000. That's pretty big. Maybe I should make it 3 MP and Orcs get 5 MP a Million?
EDIT: 3 is good. With 3 my Silvan's get an army of 18,000 and that's pretty good size for my small population. You should have no problem with 75 MP.
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Post by Tribes of Kurgan on May 6, 2011 13:30:37 GMT -5
Maybe, I guess. All right I see what your saying.
Edit: All right, app's completely finished and ready for review.
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Post by Mandate of Ainrii on May 6, 2011 14:38:46 GMT -5
Hahahahahaha! I am finished! Every last paper has been turned in, and now I have a bounty of free time which I shall devote to these forums.
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Euphrasia
New Member
Dwarven Republic
Posts: 17
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Post by Euphrasia on May 6, 2011 15:11:39 GMT -5
If we're getting 3 MP per million then probably gonna change my military trait back to Professional Army.
Also regarding the history, after the battle where Varinus died (does it have a specific name?) would it be safe to assume that due to the casualties that the bodies of those slain were taken care of and buried within the Dead Lands like a joint effort by the suvivors of the feirce battle?
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Post by Silvan Elves of Sith'ari on May 6, 2011 15:24:32 GMT -5
Uhm, I'm sure some were buried. I'm sure some were left. It wasn't just one battle though, it was many. Yet where one starts and one ends is difficult to figure out. Burial is possible but probably not preferred since the petty drow kingdoms are directly beneath the Dead Lands. The Silvans would have taken their dead back to Ellenwood.
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Post by Tribes of Kurgan on May 6, 2011 18:42:10 GMT -5
Do I have to pay maintenance costs for giants?
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Post by Silvan Elves of Sith'ari on May 6, 2011 18:44:40 GMT -5
Uhm .. No! As of right now, no.
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Post by Mandate of Ainrii on May 6, 2011 20:20:49 GMT -5
Almost done my Application, just need to finish up the history and it'll be good.
Couple questions for Theo: Are you planning on bringing back the Mercenary / Hero systems?
Since you're doing artifacts I think you should at least bring back the hero part. Maybe instead of getting heroes through culture points or starting with one, players should have the opportunity to earn heroes when their leaders do extraordinary things? Like, if you have a general who wins a difficult battle, you could promote the general to hero status.
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Post by Silvan Elves of Sith'ari on May 6, 2011 20:24:57 GMT -5
Mercenaries will be back once I'm done with the Arcane Understanding.
Heroes may come back, but they'll be earned. Anyway, Talis check out Arcane Understanding. What do you think so far?
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Post by Mandate of Ainrii on May 6, 2011 20:30:59 GMT -5
Looks exactly like the magic schools from DnD. That's not necessarily a bad thing, but doesn't do much for specific spells. Are you planning on adding those later?
I do like how it adds more flexibility to what kind of magic your Kingdom uses. I can call their magic Spiritualism and then pick the schools that best reflect that, rather than having to pick a major school. I do notice there isn't an Evocation school for random damage spells though, how do I throw lightning?
As for what I'll pick... Definately divination for the first one. It makes sense, having power and perception outside mortal limits. I'm not sure what the second tree will be. Primalism doesn't fit, since it focuses more on druidism than spiritualism. Maybe Conjuration or Enchantment.
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Post by Silvan Elves of Sith'ari on May 6, 2011 20:31:12 GMT -5
Yeah, I'll add spells to each list.
Evocation is just Elementalism. I do need help coming up with spells though. Collaborate with me, please.
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Post by Mandate of Ainrii on May 6, 2011 20:35:00 GMT -5
Odd that Elementalism includes both Evocation and Necromancy then.
Anyway, it seems like you could get a good number of spells by cracking open a sourcebook or looking up the website. Some won't be appropriate for mass combat, but it might give you ideas. How many spells do you want in each school?
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