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Post by Silvan Elves of Sith'ari on May 5, 2011 15:32:06 GMT -5
Got questions? Put'em here!
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Post by Talis on May 5, 2011 17:06:07 GMT -5
Hey Theo, can we axe the thousands-year lifespan for the elves? It makes writing a history for them hard, since a single elven generation lasts as long as many civilization's histories. It also doesn't make sense for elves to have such long lifepspans in a world that is still advancing technologically.
I think a 500 year or so lifespan for elves would be more appropriate. It would be long enough for them to be long-lived and deliberate, but not so incredibly lengthy that it ruins the flow of a civilization.
I'd also like to reiterate my suggestions for Military Tactics to include Field Fortifications and Sappers.
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Post by Silvan Elves of Sith'ari on May 5, 2011 18:29:07 GMT -5
I'm kind of against the age thing Talis, canonically Elves have always lived extremely long, and Dwarves are kind of in the 500 year range, Elves have to live at least a thousand years, non?
I'm thinking about switching Gunpowder to High Natural Resources.
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Post by Mandate of Ainrii on May 5, 2011 19:51:05 GMT -5
In which cannon? Elves in Tolkien are immortal, but elsewhere they seem to usually be in the 500 - 1000 range.
Anyway, that's not my issue. My issue is you can't really have a society with any sort of cultural change or evolution if the old geezers from 2,000 years ago are still standing around and in power. I don't mind elves having long lives, I just think 6,000 years is way too long.
Personally I would give dwarves 200-250 years, humans 50-60, and elves ~500. I think elves could go as high as 1,000, but after that it just gets really ridiculous.
Think about it from a reproductive spandpoint too: In order for elves to not have ridiculous population growth, their reproduction rate would have to be almost nil, which means that any kind of war or disaster (common on this forum I imagine) is going to utterly destroy their civilization for millennia.
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Post by Silvan Elves of Sith'ari on May 5, 2011 19:52:40 GMT -5
Dropped to 700 years. Boom! I'm going to RP some Silvan treehuggers near the Dead Lands, for an idea.
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Post by Mandate of Ainrii on May 5, 2011 20:05:56 GMT -5
Much better. Thanks.
I am curious to see your Silver treehuggers. Considering the morally dubious elves I'm toying with it might lead to some interesting conflicts.
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Post by Silvan Elves of Sith'ari on May 5, 2011 20:26:58 GMT -5
Fixed the population.
Might need to change Unit prices, but alas. Check my app.
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Post by Mandate of Ainrii on May 6, 2011 22:11:24 GMT -5
It seems to me that for the magic system to work, we're going to have to lay down some rules for non-combative magic. For example, what if I want to use divination to keep an eye on another kingdom and make sure they don't invade me? How much Mana do I have to cast these divinations - is it the same as the mana available from mages and spellswords? How often can I use these spells outside of combat? Does mana recharge every week or every update? If I cast a spell outside of combat and get invaded before the next recharge, will I be short on mana in combat?
Having set rules for these situation would let people use magic for more than simple warfare. For example, people might be able to use nature magic to improve the productivity of their harvests, or divinations in diplomacy.
I would suggest some rules like the following:
1. noncombat mana should "recharge" with each update. So if I spend all my mana on divination, I have to wait for the next update to cast some more.
2. Noncombat spells should not drain mana from combat situations. It would remove much of the versatility from magic and stop players from being able to fully utilize their magic.
2b. If 2 isn't a possibility (or even if it is) then I suggest that there should be constructs - perhaps something like a Mana Well or Magic Academy - that provides noncombat mana points for use on utilitarian things like scrying and territory.
Hope these suggestion help. I'd really like to see magic expand in scope beyond simple warfare. It would make the mana tree something more than just another "military" trait, it would become something with significant civil benefits as well as military.
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Post by Silvan Elves of Sith'ari on May 7, 2011 0:04:16 GMT -5
I am trying to make it more utilitarian.
That being said, all spells are cast from Mana ; Mana comes from Mages ( 3 Mana each ) and Spellswords ( 2 Mana each ).
Not sure how much more in depth it will get.
Mages' mana recharge every two weeks, and every battle they have full mana.
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Euphrasia
New Member
Dwarven Republic
Posts: 17
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Post by Euphrasia on May 7, 2011 10:09:13 GMT -5
Unless they just recently fought and are fatigued yes? They still act like soldiers in that sense correct? So if they fought two major battles back to back they wouldn't half 100% strength up in the second battle just like troops wouldn't yes?
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Post by Tribes of Kurgan on May 7, 2011 10:20:20 GMT -5
Is it possible that ships can send there own small raiding parties ashore? Like could triremes and galleys carry marines if their purpose was to raid villages, etc? Or would the force also have to include transports?
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Post by Silvan Elves of Sith'ari on May 8, 2011 11:00:15 GMT -5
Sounds about right.
Kurgan, All units, Biremes, Triremes and Galleys carry marine. They're very small though, like 30-50 soldiers on a Bireme, 80-100 on a Galley.
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Post by Tribes of Kurgan on May 10, 2011 10:12:51 GMT -5
What is the range of a mages spellcasting abilities? Do they have to be on the battlefield to physically cast a spell and do spells have a duration period or do they last the entire battle?
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Post by Al'Mamlaka Farsaan on May 11, 2011 1:33:49 GMT -5
Idea. Why not set ships to instead of being one to several, which would make more sense compared to the large groups of troops were now running with. Buying a "Ship" would be like buying a "Catapult". You get a formation of them instead of just one. Just an idea, makes more sense to me then having a single ship in comparison to many, many soldiers.
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Post by Silvan Elves of Sith'ari on May 12, 2011 11:41:35 GMT -5
You make a good point. I'll make alterations to it today.
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